Cart

Your Shopping Cart is empty.

Continue Shopping
  • /static/3839/612f8fb185ba2dd5686c8f8f.jpg-1

Magic (GURPS Core Rulebook First Edition 1990 Steve Jackson Games #6023)

$11.43  $6.85

Up To 50% Off,30-Day Returns
Add to Wish
  • All returns accepted: Returns Accepted
  • Brand: Steve Jackson Games
  • Character Family: GURPS
  • Condition: Very Good (VG) - The copy has some abuse, but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
  • Format: Trade Paperback
  • Item must be returned within: 30 Days
  • Language: English
  • Publication Year: 1991
  • Refund will be given as: Money Back
  • Return shipping will be paid by: Seller
  • 1000 Units in Stock
  • Location:Marietta,GA,USA
  • Ships to:Worldwide
  • Condition:Used
  • heart Popularity - 1999 views, 285.6 views per day, 7 days on eBay. Super high amount of views. 100 sold.
  • usd Price - Avg: $0.00, Low: $0.00, High: $0.00. Best quality when compared to PicClick similar items.
  • star Seller - + items sold. 0% negative feedback. Great seller with very good positive feedback and over 50 ratings.
GURPS Magic A Tome of Mystic Secrets for Fantasy Roleplaying The World of Magic Sorcery, Thaumaturgy, The Black Art, Necromancy, Alchemy, or the Great Art. By any name, arcane knowledge brings great power to its possessor . . . for good or for evil. This book is the complete guide to magic for the Generic Universal RolePlaying System. GURPS Magic presents a colorful, detailed magic system. But it's much more. It is designed for easy modification . . . for the GM who wants to create his own background, or set adventures in the world of his favorite fantasy author. And it's flexible. Players can create any sort of wizard character they choose, from eager apprentice to mad hermit, from saintly healer to sinister necromancer. This book is completely compatible with the magic rules in the GURPS Basic Set and GURPS Grimoire. It amplifies the material there, as well as adding more than 300 new spells! Also included are a complete system for improvisational magic, optional rules for "inherent" magic abilities, special advantages, and disadvantages for mages, and a system to let the GM create his own unique types of clerical magic. If you're ready for a world of magic, it's in your hands . . . Magic is 128-page magic sourcebook for Steve Jackson's Generic Universal Role Playing System (GURPS) and requires the GURPS Basic Set, Third Edition rules. Published by Steve Jackson Games 1990 Cover art by Kirk Reinert ISBN: 1-55634-129-6 Catalog #6023 Softcover 128 pages Condition VERY GOOD Previously owned. Moderate wear to cover facings with scuffing, scratching, and edge wear. Previous owner has neatly signed their name at top of title page in black ink. Pages are white, tight, unmarked, and with lightly stained edges from use. Please view actual scans.<br>Magic (GURPS Core Rulebook First Edition 1990 Steve Jackson Games #6023)<br>Magic (GURPS Core Rulebook First Edition 1990 Steve Jackson Games #6023)<br>Click images to enlarge<br>Description<br>GURPS<br>Magic<br>A Tome of Mystic Secrets for Fantasy Roleplaying<br>The World of Magic<br>Sorcery, Thaumaturgy, The Black Art, Necromancy, Alchemy, or the Great Art. By any name, arcane knowledge brings great power to its possessor . . . for good or for evil. This book is the complete guide to magic for the Generic Universal RolePlaying System.<br>GURPS Magic presents a colorful, detailed magic system. But it's much more. It is designed for easy modification . . . for the GM who wants to create his own background, or set adventures in the world of his favorite fantasy author. And it's flexible. Players can create any sort of wizard character they choose, from eager apprentice to mad hermit, from saintly healer to sinister necromancer.<br>This book is completely compatible with the magic rules in the GURPS Basic Set and GURPS Grimoire. It amplifies the material there, as well as adding more than 300 new spells! Also included are a complete system for improvisational magic, optional rules for "inherent" magic abilities, special advantages, and disadvantages for mages, and a system to let the GM create his own unique types of clerical magic.<br>If you're ready for a world of magic, it's in your hands . . .<br>Magic is 128-page magic sourcebook for Steve Jackson's Generic Universal Role Playing System (GURPS) and requires the GURPS Basic Set, Third Edition rules.<br>Published by Steve Jackson Games 1990<br>Cover art by Kirk Reinert<br>ISBN: 1-55634-129-6<br>Catalog #6023<br>Softcover<br>128 pages<br>Condition<br>VERY GOOD<br>Previously owned.<br>Moderate wear to cover facings with scuffing, scratching, and edge wear.<br>Previous owner has neatly signed their name at top of title page in black ink.<br>Pages are white, tight, unmarked, and with lightly stained edges from use.<br>Please view actual scans.<br>Payment<br>Please respond on payment within 72 hours of receiving your invoice.<br>Items are subject to relisting if no reponse is received.<br>Items requiring "Immediate Payment Required" must be paid in that manner.<br>Shipment will only commence once<br>verified<br>payment has been received.<br>Shipping<br>US Customers:<br>FREE USPS Shipping<br>(as listed for each item)*<br>to all US addresses, APO addresses, and US territories.<br>Upgraded shipping available at listed rates&am